

Imagine the reaction to a game that included a mission where you were cooperating with Al Qaeda during the siege of Tora Bora and had to protect Osama bin Laden while spiriting him to safety. If Medal of Honor let you play as the Taliban throughout an entire single-player campaign, then we would have a real controversy on our hands. And that is why almost every single-player game, Medal of Honor included, sets the player as the “good guy,” in this case as a heroic American soldier. If such a game’s stories end in inevitable failure, no one is going to want to play them. In Medal of Honor’s main single-player campaign, for example, the player takes the role of various United States soldiers, looking to kill Islamic bad guys and accomplish various tactical objectives along the way. In a single-player campaign you are the protagonist of a particular story with its own narrative progression. But those reactions are based on a misunderstanding of what video games are.įirst, it is important to understand the critical difference between a game’s single-player and multiplayer modes. The outrage is surely genuine (though there are no British, Canadian or New Zealand soldiers in the game) and the discomfort understandable.
